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  /  About

Huckleberry Comics is a publishing house specializing in extremely unique and innovative content in the comic book and graphic novel industry. We also publish mobile and tabletop games and own and operate Wreckage Pins – making the coolest collectable enamel around. Our goal is to push the comic and graphic novel industries forward, publishing only the best writing, the most incredible art and the most masterfully composed universes.

We’ve only just started and are growing at a mind bending rate. With our first issue launching less than four months ago we’ve attracted 4,000+ followers and that number is only growing. We have nearly a dozen new titles and products lined up, many of which are already under full production, slated to launch before year end 2018. We feel these new products have huge potential and are extremely excited about the future of Huckleberry Comics.


How Did This Happen?


Well, it’s a bit of a long story but I’ll try to condense it down for you. First, some background. Before I started Huckleberry Comics I was focusing heavily on my writing. Working with clients on ghostwriting contracts for screenplays and articles and at the same time concentrating on getting my poetry published (which was going quite well) and working on a novel. One night I had a very vivid dream about being some sort of secret agent on Mars, well in the future. It was so vivid and so intensely interesting I wanted to be able to record that dream and give it to someone else to experience. That’s when I started to think about a universe where this could happen. Where dreams could be bought and sold on the streets. Shortly after that I thought about what would happen if lucid dreamers got involved and what would happen if there was a single dream state that multiple people could access over and over. Then you get to another whole plane of reality – which is where the idea for Dream State Radicals came from.

At first I tried it in novel form and, for some reason, it never really ‘gelled’. It wasn’t coming together in the way I had in mind and eventually I shelved the project. Until, one day, I mentioned the idea to a co-worker who thought the idea was pretty cool. He mentioned that it might work as a graphic novel, of which I knew nothing about so he lent me one. I saw, almost immediately, that DSR was a perfect fit for the medium. Having quite a lot of experience in film, and a very good visual idea of what the DSR universe would be along with traditional writing experience combined to make a story which seemed to be custom made for a graphic novel. Fast-forward a month, I sat down with a pencil and inker over at Dark Horse with a list of questions three pages long. He answered every one of them in detail and it was unbelievably helpful. So, I decided to give it a shot. Had the first 6 pages finished up and put the project on Kickstarter. Fortunately, we made our goal.

And that’s where we are today, with a few exceptions. Now, we have a solid, well rounded team in place for our internal studio. We have learned a huge amount about the industry and about what the public wants over the last year. We have grown not only our social media following but our confidence in the future of this company and are working day and night to produce our first dozen products. I’ve deemed it, “The Origin Project” which seeks to produce at least one product in every genre Huckleberry Comics hopes to expand into over the coming years. These products are going to be top notch, hugely innovative and, with any luck, well received by critics and the public alike.

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